+ (self.main_win, self.main_panel) = self.panel_create(mlines, mcols)
+ self.menu_init()
+ self.help_init()
+
+ self.get_key()
+
+ def panel_create(self, x, y):
+ """Create popup menus"""
+ win = curses.newwin(x, y)
+ panel = curses.panel.new_panel(win)
+ win.erase()
+ return (win, panel)
+
+ def panel_up(self):
+ curses.panel.update_panels()
+ self.win.refresh()
+
+ def leave(self):
+ """Pickle stack before quitting"""
+ if self.obj.getIdx() + 1 == len(self.stack):
+ self.obj.setIdx(0)
+
+ progress.dump(self.stack, lightcards.get_orig())
+ sys.exit(0)
+
+ def ntotal(self):
+ """Get toal number of starred cards"""
+ return [card for card in self.stack if card.getStar()]
+
+ def disp_bar(self):
+ """
+ Display the statusbar at the bottom of the screen with progress, star
+ status, and card side.
+ """
+ (mlines, mcols) = self.win.getmaxyx()
+
+ # Calculate percent done
+ if len(self.stack) <= 1:
+ percent = "100"
+ else:
+ percent = str(
+ round(self.obj.getIdx() / len(self.stack) * 100)
+ ).zfill(2)
+
+ # Print yellow if starred
+ if self.current_card().getStar():
+ star_color = curses.color_pair(3)
+ else:
+ star_color = curses.color_pair(1)
+
+ # Create bar component
+ bar_start = "["
+ bar_middle = self.current_card().printStar()
+ bar_end = (
+ f"] [{len(self.ntotal())}/{str(len(self.stack))} starred] "
+ + f"[{percent}% ("
+ + str(self.obj.getIdx() + 1).zfill(len(str(len(self.stack))))
+ + f"/{str(len(self.stack))})] ["
+ + f"{self.headers[self.current_card().getSide()]} ("
+ + f"{str(self.current_card().getSide()) + str(1)})] "
+ )
+
+ # Put it all togethor
+ self.win.addstr(mlines - 1, 0, bar_start, curses.color_pair(1))
+ self.win.addstr(mlines - 1, len(bar_start), bar_middle, star_color)
+ self.win.addstr(
+ mlines - 1,
+ len(bar_start + bar_middle),
+ bar_end,
+ curses.color_pair(1),
+ )
+
+ def menu_print(self, string, err=False):
+ """Print messages on the menu screen"""
+ if err:
+ color = curses.color_pair(2)
+ else:
+ color = curses.color_pair(1)
+
+ for i in range(42):
+ self.menu_win.addch(15, i + 1, " ")
+
+ self.menu_win.addstr(15, 1, string, color)
+ self.panel_up()
+ self.menu_grab()
+
+ def menu_grab(self):
+ """Grab keypresses for the menu screen"""
+ while True:
+ key = self.win.getkey()
+ if key in ["r", "q", "m"]:
+ self.menu_panel.hide()
+ self.panel_up()
+ if key in ["q", "m"]:
+ if len(self.stack) == self.obj.getIdx() + 1:
+ self.leave()
+ elif len(self.stack) < self.obj.getIdx() + 1:
+ self.obj.setIdx(0)
+ self.get_key()
+ elif key == "y":
+ self.stack = lightcards.get_orig()[1]
+ self.menu_print("Stack reset!")
+ elif key == "a":
+ self.stack.sort()
+ self.menu_print("Stack alphabetized!")
+ elif key == "u":
+ [x.unStar() for x in self.stack]
+ self.menu_print("All unstarred!")
+ elif key == "d":
+ [x.star() for x in self.stack]
+ self.menu_print("All starred!")
+ elif key == "t":
+ self.stack.reverse()
+ self.menu_print("Stack reversed!")
+ elif key == "z":
+ shuffle(self.stack)
+ self.menu_print("Stack shuffled!")
+ elif key == "f":
+ for x in self.stack:
+ x[0], x[1] = x[1], x[0]
+ (self.headers[0], self.headers[1]) = (
+ self.headers[1],
+ self.headers[0],
+ )
+ self.menu_print("Cards flipped!")
+ elif key == "s":
+ # Check if there are any starred cards before proceeding, and
+ # if not, don't allow to proceed and show an error message
+ cont = False
+ for x in self.stack:
+ if x.getStar():
+ cont = True
+ break
+
+ if cont:
+ self.stack = [x for x in self.stack if x.getStar()]
+ self.menu_print("Stars only!")
+ else:
+ self.menu_print("ERR: None are starred!", err=True)
+ elif key in ["h", "KEY_LEFT"]:
+ self.obj.setIdx(len(self.stack) - 1)
+ self.get_key()
+ elif key == "r":
+ self.obj.setIdx(0)
+ self.get_key()
+
+ def menu_init(self, quit=True):
+ (self.menu_win, self.menu_panel) = self.panel_create(17, 44)
+ self.menu_panel.top()
+ self.menu_panel.hide()
+ # TODO: fix this
+ quit_text = "[q]: back"
+ if quit:
+ quit_text = "[q]: quit"
+
+ self.menu_win.addstr(
+ 1, 1, "LIGHTCARDS MENU", curses.color_pair(1) + curses.A_BOLD
+ )
+ self.menu_win.hline(2, 1, curses.ACS_HLINE, 15)
+ text = [
+ "[y]: reset stack to original state",
+ "[a]: alphabetize stack",
+ "[z]: shuffle stack",
+ "[f]: flip all cards in stack",
+ "[t]: reverse stack order",
+ "[u]: unstar all",
+ "[d]: star all",
+ "[s]: update stack to include starred only",
+ ]
+
+ for t in enumerate(text):
+ self.menu_win.addstr(t[0] + 3, 1, t[1])
+ self.menu_win.addstr(len(text) + 4, 1, "[r]: restart")
+ self.menu_win.addstr(len(text) + 5, 1, quit_text)
+
+ self.menu_win.box()
+ self.panel_up()
+
+ def disp_menu(self, keygrab=True):
+ """
+ Display a menu once the end of the deck has been reached, offering
+ multiple options on how to continue.
+ """
+ (mlines, mcols) = self.win.getmaxyx()
+ self.menu_win.mvwin(int(mlines / 2) - 9, int(mcols / 2) - 22)
+ self.menu_panel.show()
+ self.panel_up()
+
+ if keygrab:
+ self.menu_grab()
+
+ def wrap_width(self):
+ """Calculate the width at which the body should wrap"""
+ (_, mcols) = self.win.getmaxyx()
+ wrap_width = mcols - 20
+ if wrap_width > 80:
+ wrap_width = 80
+ return wrap_width
+
+ def disp_card(self):
+ """
+ Display the contents of the card
+ Shows a header, a horizontal line, and the contents of the current
+ side.
+ """
+ (mlines, mcols) = self.win.getmaxyx()
+ self.main_panel.bottom()
+ self.main_win.clear()
+ # If on the back of the card, show the content of the front side in
+ # the header
+ num_done = str(self.obj.getIdx() + 1).zfill(len(str(len(self.stack))))
+ if self.current_card().getSide() == 0:
+ top = (
+ num_done + " | " + self.headers[self.current_card().getSide()]
+ )