+ # Calculate percent done
+ if len(self.stack) <= 1:
+ percent = "100"
+ else:
+ percent = str(
+ round(self.obj.index / (len(self.stack) - 1) * 100)
+ ).zfill(2)
+
+ # Print yellow if starred
+ if self.current_card().starred:
+ star_color = curses.color_pair(3)
+ else:
+ star_color = curses.color_pair(1)
+
+ # Compose bar text
+ bar_start = "["
+ bar_middle = self.current_card().printStar()
+ bar_end = f"] [{len(self.nstarred())}/{str(len(self.stack))} starred] "
+ if self.view != 3:
+ bar_end += (
+ f" [{self.get_side()} ("
+ f"{str(int(self.current_card().side) + 1)})]"
+ )
+ bar_end += f" [View {str(self.view)}]"
+
+ # Put it all togethor
+ height = mlines - 2
+ self.win.addstr(height, 0, bar_start, curses.color_pair(1))
+ self.win.addstr(height, len(bar_start), bar_middle, star_color)
+ self.win.addstr(
+ height,
+ len(bar_start + bar_middle),
+ textwrap.shorten(bar_end, width=mcols - 20, placeholder="…"),
+ curses.color_pair(1),
+ )
+
+ progress = (
+ f"[{percent}% ("
+ f"{str(self.obj.index + 1).zfill(len(str(len(self.stack))))}"
+ f"/{str(len(self.stack))})] "
+ )
+
+ self.win.addstr(
+ height + 1,
+ 0,
+ progress,
+ curses.color_pair(1),
+ )
+
+ for i in range(
+ int(
+ self.obj.index
+ / (len(self.stack) - 1)
+ * (mcols - len(progress))
+ - 1
+ )
+ ):
+ # TODO: Use the variying width unicode block characters to make a
+ # super accurate bar
+ self.win.addch(
+ height + 1, i + len(progress), "»", curses.color_pair(1)
+ )