+ def run(self, stdscr):
+ self.win = stdscr
+ curses.curs_set(0) # Hide cursor
+ curses.init_pair(1, curses.COLOR_CYAN, 0)
+ curses.init_pair(2, curses.COLOR_RED, 0)
+ curses.init_pair(3, curses.COLOR_YELLOW, 0)
+ self.get_key()
+
+ def disp_bar(self):
+ """
+ Display the statusbar at the bottom of the screen with progress, star
+ status, and card side.
+ """
+ (mlines, mcols) = self.win.getmaxyx()
+
+ # Calculate percent done
+ if len(self.stack) <= 1:
+ percent = "100"
+ else:
+ percent = str(round(self.obj.getIdx() /
+ len(self.stack) * 100)).zfill(2)
+
+ # Print yellow if starred
+ if self.stack[self.obj.getIdx()].getStar():
+ star_color = curses.color_pair(3)
+ else:
+ star_color = curses.color_pair(1)
+
+ # Create bar component
+ bar_start = "["
+ bar_middle = self.stack[self.obj.getIdx()].printStar()
+ bar_end = "] [" + percent + "% (" + \
+ str(self.obj.getIdx() + 1).zfill(len(str(len(self.stack)))) + \
+ "/" + str(len(self.stack)) + ")] [" + \
+ self.headers[self.obj.getSide()] + " (" + \
+ str(self.obj.getSide() + 1) + ")]"
+
+ # Put it all togethor
+ self.win.addstr(mlines - 1, 0, bar_start, curses.color_pair(1))
+ self.win.addstr(bar_middle, star_color)
+ self.win.insstr(bar_end, curses.color_pair(1))
+
+ def menu_print(self, string, err=False):
+ (mlines, mcols) = self.win.getmaxyx()
+ self.win.clear()
+ if err:
+ color = curses.color_pair(2)
+ else:
+ color = curses.color_pair(1)
+ self.disp_menu(keygrab=False)
+ self.win.addstr("\n\n" + string, color)
+ self.menu_grab()
+
+ def menu_grab(self):
+ while True:
+ key = self.win.getkey()
+ if key == "q":
+ if len(self.stack) == self.obj.getIdx():
+ sys.exit(0)
+ elif len(self.stack) < self.obj.getIdx():
+ self.obj.setIdx(0)
+ self.get_key()
+ elif key == "y":
+ self.stack = lightcards.get_orig()[1]
+ self.menu_print("Stack reset!")
+ elif key == "u":
+ [x.unStar() for x in self.stack]
+ self.menu_print("All unstarred!")
+ elif key == "d":
+ [x.star() for x in self.stack]
+ self.menu_print("All starred!")
+ elif key == "t":
+ self.stack.reverse()
+ self.menu_print(
+ "self.stack reversed!")
+ elif key == "z":
+ shuffle(self.stack)
+ self.menu_print("Stack shuffled!")
+ elif key == "f":
+ for x in self.stack:
+ x[0], x[1] = x[1], x[0]
+ (self.headers[0], self.headers[1]) = (self.headers[1],
+ self.headers[0])
+ self.menu_print("Cards flipped!")
+ elif key == "s":
+ # Check if there are any starred cards before proceeding, and
+ # if not, don't allow to proceed and show an error message
+ cont = False
+ for x in self.stack:
+ if x.getStar():
+ cont = True
+ break
+
+ if cont:
+ self.stack = [x for x in self.stack if x.getStar()]
+ self.menu_print("Stars only!")
+ else:
+ self.menu_print("ERR: None are starred!", err=True)
+ elif key in ["h", "KEY_LEFT"]:
+ self.obj.setIdx(len(self.stack) - 1)
+ self.get_key()
+ elif key == "r":
+ self.obj.setIdx(0)
+ self.get_key()
+
+ def disp_menu(self, keygrab=True):
+ """
+ Display a menu once the end of the deck has been reached, offering
+ multiple options on how to continue.
+ """
+
+ self.win.addstr("LIGHTCARDS MENU", curses.color_pair(1) +
+ curses.A_BOLD)
+ self.win.hline(1, 0, curses.ACS_HLINE, 15)
+ self.win.addstr(2, 0, "[y]: reset stack to original state\n" +
+ "[z]: shuffle stack\n" +
+ "[f]: flip all cards in stack\n" +
+ "[t]: reverse stack order\n" +
+ "[u]: unstar all\n" +
+ "[d]: star all\n" +
+ "[s]: update stack to include starred only\n\n" +
+ "[r]: restart\n" +
+ "[q]: back")
+
+ if keygrab:
+ self.menu_grab()
+
+ def wrap_width(self):
+ (mlines, mcols) = self.win.getmaxyx()
+ wrap_width = mcols
+ if mcols > 80:
+ wrap_width = 80
+ return wrap_width
+
+ def disp_card(self):
+ """
+ Display the contents of the card
+ Shows a header, a horizontal line, and the contents of the current
+ side.
+ """
+ self.win.clear()
+ (mlines, mcols) = self.win.getmaxyx()
+ if self.obj.getIdx() == len(self.stack):
+ self.disp_menu()