mvprintw(i, max_x/2, ":");
}
- mvprintw(0, 2, "%d", a_score);
- mvprintw(0, max_x - 1, "%d", b_score);
+ // Draw scrores
+ mvprintw(0, max_x/2 - 2, "%d", a_score);
+ mvprintw(0, max_x/2 + 2, "%d", b_score);
// Move ball if enough time has elapsed
gettimeofday(&stop, NULL);