int
main(void) {
srand((unsigned int)time(NULL));
- int aoff = 0, boff = 0;
- int max_y, max_x;
- int max_y_new = 0, max_x_new = 0;
- int pad_h = 5;
+ int max_y, max_x, max_y_new, max_x_new;
int a_score = 0, b_score = 0;
int slope_x = randslope();
int index_dir = randsign();
--max_y;
int y = max_y/2;
int x = max_x/2;
+ int pad_h = 0.2 * max_y;
+ int aoff = max_y / 2 - pad_h;
+ int boff = max_y / 2 - pad_h;
gettimeofday(&start, NULL);
while(1) {
if (key == 'q') {
die(0);
} else if (key == 'k') {
- if (boff < max_y - pad_h) boff += 1;
+ if (boff < max_y - pad_h) boff += 2;
} else if (key == 'i') {
- if (boff > 0) boff -= 1;
+ if (boff > 0) boff -= 2;
} else if (key == 's') {
- if (aoff < max_y - pad_h) aoff += 1;
+ if (aoff < max_y - pad_h) aoff += 2;
} else if (key == 'w') {
- if (aoff > 0) aoff -= 1;
+ if (aoff > 0) aoff -= 2;
+ } else if (key == 27) {
+ while(1) {
+ key = getch();
+ mvprintw(0, 0, "PAUSED");
+ if (key == 27) {
+ clear();
+ break;
+ } else if (key == 'q') {
+ die(0);
+ }
+ }
}
// Clear screen
slope_x = randslope();
index_dir = randsign();
speed = randspeed();
+ aoff = max_y / 2 - pad_h;
+ boff = max_y / 2 - pad_h;
sleep(1);
} else if (y == 0 || y == max_y) {
// Ball hits top or bottom wall